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 BSC19 Battle Spirits (Toho Monster's Great Battle) FAQ Guide

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PostSubject: BSC19 Battle Spirits (Toho Monster's Great Battle) FAQ Guide   Fri Feb 06, 2015 6:30 am

(Toho Monster's Great Battle), is a supplementary set in the trading card game. The set included spirit, brave, magic and nexus cards in the color of red, green and white. It shall be release on March 7 2015. It includes 52+5 cards.

Card Classes:

Red Cards - Reptiles
Green Cards - Bugs / Plants
White Cards - Machines

Toho Monster Cards Confirmed:

BSC19-001: Destoroyah (Juvenile Form)/ Color: Red Core/ Type: Spirit/ Rarity: Common
BSC19-002: Ebirah (2004)/ Color: Red Core/ Type: Spirit/ Rarity: Rare
BSC19-003: Minilla (2004)/Color: Red Core/ Type: Spirit/ Rarity: Common
BSC19-004: Anguirus (2004)/ Color: Red Core/ Type: Spirit/ Rarity: Rare
BSC19-005: Little Godzilla/ Color: Red Core/ Type: Spirit/ Rarity: Common
BSC19-006: Baragon/ Color: Red Core/ Type: Spirit/ Rarity: Common

BSC19-007: Dorat/ Color: Red Core/ Type: Spirit/ Rarity: Common
BSC19-008: Rodan (2004)/ Color: Red Core/ Type: Spirit/ Rarity: Uncommon
BSC19-010: Gigan (2004)/ Color: Red Core/ Type: Spirit/ Rarity: Uncommon
BSC19-011: Godzilla Junior/ Color: Red Core/ Type: Spirit/ Rarity: Unknown
BSC19-012: Destoroyah (Aggregate Form)/ Color: Red Core/ Type: Spirit/ Rarity: Unknown
BSC19-013: Fire Rodan/ Color: Red Core/ Type: Spirit/ Rarity: Master Rare

BSC19-016: Orga/Color: Red and White Core/ Type: Spirit/ Rarity: Master Rare
BSC19-017: Fairy Mothra/ Color: Green Core/ Type: Spirit/ Rarity: common
BSC19-018: Megaguirus/ Color: Green Core/ Type: Spirit/ Rarity: Unknown
BSC19-019: Mothra (Larva Form)(1992)/ Color: Green Core/ Type: Spirit/ Rarity: Common
BSC19-020: Kamacuras (2004)/ Color: Green Core/ Type: Spirit/ Rarity: Unknown
BSC19-021: King Caesar (2004)/ Color: Green Core/ Type: Spirit/ Rarity: Unknown

BSC19-022: Biollante (Rose Form)/Color: Green Core/ Type: Spirit/ Rarity: Rare
BSC19-023: Mothra(GMK)/ Color: Green Core/ Type: Spirit/ Rarity: Uncommon
BSC19-024: Biollante (Final Form)/ Color: Green Core/ Type: Spirit/ Rarity: Unknown
BSC19-025: Armor Mothra/ Color: Green Core/ Type: Spirit/ Rarity: Master Rare
BSC19-026: Battra (Larva Form)/ Color: Red and Green Core/ Type: Spirit/ Rarity: Common
BSC19-027: Battra(Adult)/ Color: Green Core/ Type: Spirit/ Rarity: Unknown

BSC19-032: MechaGodzilla (1974)/ Color: White Core/ Type: Spirit/ Rarity: Unknown
BSC19-035: MechaGodzilla (1993)/ Color: White Core/ Type: Spirit/ Rarity: Rare
BSC19-036: Modified Gigan (2004)/ Color: White Core/ Type: Spirit/ Rarity: Unknown
BSC19-037: Star Falcon / Color: White Core/ Type: Spirit/ Rarity: Unknown
BSC19-039: Garuda/ Color: White Core/ Type: Brave/ Rarity: Unknown
BSC19-040: The Crystal Zone/ Color: Red Core/ Type: Nexus/ Rarity: Uncommon

BSC19-042: The Time of Awakening/ Color: Green Core/ Type: Nexus/ Rarity: Uncommon
BSC19-043: The Infant Island/ Color: Green Core/ Type: Nexus/ Rarity: Common
BSC19-044: The Planet Gorath/ Color: White Core/ Type: Nexus/ Rarity: Unknown
BSC19-045: The G Summit/ Color: White Core/ Type: Nexus: Rarity: Unknown
BSC19-046: Gravity Beam/ Color: Red Core/ Type: Magic/ Rarity: Uncommon
BSC19-047: Oxygen Destroyer/ Color: Red Core/ Type: Magic/ Rarity: Magic Rare

BSC19-048: Mothra's Emergence/ Color: Green Core/ Type: Magic/ Rarity: Magic Rare
BSC19-049: Mothra's Song/ Color: Green Core/ Type: Magic/ Rarity: Uncommon
BSC19-050: Shintoshin Collapse/ Color: White Core/ Type: Magic/ Rarity: Unknown
BSC19-051: Type-3 Absolute Zero Cannon/ Color: White Core/ Type: Magic/ Rarity: Unknown

BSC19-X01: King Ghidorah (1991)/ Color: Red Core/ Type: Spirit/ Rarity: X-Rare
BSC19-X02: SpaceGodzilla/ Color: Red Core/ Type: Spirit/ Rarity: X-Rare
BSC19-X03: Destoroyah (Final Form)/ Color: Purple and Red Core/ Type: Spirit/ Rarity: X-Rare
BSC19-X04: Mothra (1992)/ Color: Green Core/ Type: Spirit/ Rarity: X-Rare
BSC19-X05: Modified Type-3 Kiryu/ Color: White Core/ Type: Spirit/ Rarity: X-Rare


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PostSubject: Re: BSC19 Battle Spirits (Toho Monster's Great Battle) FAQ Guide   Fri Feb 06, 2015 6:37 am

HOW TO PLAY BATTLE SPIRITS 101:

Types of Cards

Spirit: Spirits are summoned mainly to attack the opponent and reduce their life but are also used to protect your own life.

Magic: Called "Spells" in the English release. Players use magic to change the game field environment by causing a variety of different effects from providing BP boosts to drawing more cards. They can drastically change the pace of the game.

Nexus: The places of the Battle Spirits that would give your spirits special power are called nexuses. Players use them to change the field and gain an advantage over the opponent. A Nexus in some ways is like a Field Spell in Yu-Gi-Oh.

Brave: A fourth type of card introduced about two years into the Japanese game's life. They act like other spirits, but can be Braved onto other Spirits, combining BP, effects, attributes, and core.

Burst: Cards which act as trap cards that activates when certain conditions are met. Burst cards have an effect that can be activated without paying the card's cost, and typically can activate another if the cost is paid.

Ultimate: A card type introduced late 2013. Ultimates are similar to spirits, but are not treated as such. They have effects which require a trigger to activate, and have higher levels than spirits. Ultimates require a condition to be met in order to summon them, typically needing another spirit of a certain color or cost on field. All Ultimates have a gold symbol rather than a colored symbol.

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PostSubject: Re: BSC19 Battle Spirits (Toho Monster's Great Battle) FAQ Guide   Fri Feb 06, 2015 6:39 am

HOW TO PLAY BATTLE SPIRITS 101:

Cost and Cost Reduction
Every card must have its cost paid before it can be used. The Core Cost is the number in the top-left corner of the card. To pay the cost, a number of cores on the field or reserve equal to the Core Cost are sent to the trash. Core in the trash cannot be used to play cards.

Cost Reduction, represented by the spokes to the right of the core cost, shows how much the cost can be reduced by. For each symbol on field that corresponds to the cost reduction symbol, the cost can be decreased by 1.

In addition, a card must have its Level Cost be met to stay on field. Magic cards do not have level cost, and nexuses have a LV1 cost of 0. However, most Spirits, Braves, and Ultimates need at least one core to stay on field. If a card does not have its level cost met, it is treated as depleted and sent to the trash.


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PostSubject: Re: BSC19 Battle Spirits (Toho Monster's Great Battle) FAQ Guide   Fri Feb 06, 2015 6:46 am

HOW TO PLAY BATTLE SPIRITS 101:

GAME MAT AND RULES:


BIGGER SCAN CAN BE FOUND HERE:
http://vignette1.wikia.nocookie.net/battle-spirits/images/2/24/Rule_Sheet1.png/revision/latest?cb=20120826074706

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PostSubject: Re: BSC19 Battle Spirits (Toho Monster's Great Battle) FAQ Guide   Fri Feb 06, 2015 6:55 am

EXTRA OVERVIEW CONTENT:

Core: Tokens that allow you to use cards. If you don't have enough core to pay the Core or Level Cost of a card, it cannot be used.

Color: The color of the card. The six colors of Battle Spirits are Red, White, Green, Purple, Yellow, and Blue. They are sometimes alternatively called Ruby, Diamond, Emerald, Amethyst, Topaz, and Sapphire, respectively.

Battle Points (BP): How strong a card is. In battle, the card with lower BP is destroyed. In the case of a tie, both cards are destroyed.
Family: Also called characteristic, attribute, or type (not to be confused with type of card). Classifies a spirit, brave, or ultimate.

Symbol: Called "Gem" in the English release. The symbol determines how much damage a card can deal to the opponent's life. Cards with 0 symbols cannot decrease the life, cards with 1 symbol can decrease the life by 1, and so on.

Effect: Most cards have effects that strengthen them. Effects have various timings indicating when they can be activated. If there is no timing listed on a card, it is a permanent effect. Effects with specific names are referred to as abilities.

Refreshed: A card in upright position. A refreshed spirit, brave, or ultimate can attack or block.
Exhausted: A card in sideways position. An exhausted spirit, brave, or ultimate cannot attack or block.
Destroyed: A destroyed card is moved to the trash and the cores on it go to the reserve.
Depleted: A card that does not satisfy its LV1 cost is treated as depleted and sent to the trash.
--------------------------------------

Game Preparation
A deck must contain at least 40 cards, but has no upper limit. There is a limit of 3 cards of the same name per deck. However, some cards may be restricted, forbidden, or have unlimited copies allowed.

-Place all your cores into the Core Pool or Void.
-Shuffle your deck and have your opponent cut it.
-Place that deck in the deck zone.
-Place 5 core in your Life.
-Place 4 cores in your Reserve.
-Draw 4 cards from your deck to your hand.
-Decide who goes first by dice roll, coin toss, or rock paper scissors.

How to Win
Reducing your opponent's life to 0.
Your opponent has 0 cards in their deck during their Start Step.

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